Embr Is In Early Access Now

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10:16AM my phone buzzes. It’s the Embr app. As a Respondr, I make my money by taking jobs through the app. People think we’re like a private fire service, but so few of them read the terms and conditions properly. Luckily I sleep in my customised truck, so I’m ready to roll in an instant.

10:19AM I arrive at the client’s domicile and chop my way through the front door. Yep, that’s a fire alright. On the far side of the room a middle aged man is running in circles screaming. I use my hose to clear a path through the fire towards them. “Oh, thank gods you’re here, please you have to save us, there’s me, my husband, our 2 children and my mother-in-law in the house.” he sobs, clinging to my plaid shirt. This shouldn’t be too difficult. I’m only contracted to rescue 4 of them and the house isn’t that big, or on fire.

“Sir, I need you to calm down and tell me if you have any valuables in the property. Any stacks of cash or high value items.” I ask, but he just goes back to screaming about his family and the fire.

In an upstairs bathroom I find the husband. He’s sitting on the toilet, looking a little sheepish. He’s surprisingly calm considering he’s sitting not 3 feet from the inferno that was once his shower unit. “Well, I hope you wiped already.” I think to myself as I hoist him over my shoulder and head for the nearest window, which I smash with my axe. Taking a moment to estimate the distance to the designated safe zone, I yeet him out the window.

Turns out I miscalculated and he landed a good 1 foot short. My bad. I take out my ladder and carefully descend, before collecting up the husband again and carrying him the last foot to safety.

Returning to the house I find a teenage girl in an upstairs hallway. The passage is a raging inferno, but she’s too focused on her phone. Hopefully she’s tech savvy enough to give me a full 5 flame review when this is over. I start to hose down the walls and floor but I failed to notice and electrical socket. As such, I’ve just swapped fire for a more shocking problem since the floor is now a different kind of death trap. Thinking fast, I look along the cable from the socket and flick the switch off.

The teen hasn’t even noticed so I rush her to the window and leave her there while I drop down a trampoline. Once it’s deployed I grab her again and hurl us both out. It’s a little bouncy, but I get us both to the safe zone without any broken bones this time.

In through the front door again, I see that, despite the fact I made a safe path through the fire on my way in, the client didn’t bother leaving the house himself. In the meantime, the main support beams for the floor above have fallen meaning I have to chop my way through to get him out.

Next up is the basement. Getting through the fire on the stairs isn’t an issue as the stairs have collapsed. I throw down a water grenade to clear most of the flames before deploying my ladder and descending safely. Floating ominously in a doorway is a cloud of green gas. Luckily there’s a nearby standing fan which someone left on and I use it to push the gas away from my entrance.

Jackpot! There in the corner is the family safe. There’s another kid sitting on top of it, but they can be moved. Unfortunately, it’s an electrical locking mechanism. Tossing the kid aside, I spray some water between the safe’s exposed cable and a wall socket. Then I just have to turn on the power and voila, the safe pops open. Come to momma you beautiful green stacks. There must be $100k here. I grab the cash, leaving the whining teen behind for now. There’s definitely going to be a bonus for my for rescuing all this dough. I carefully take my precious cargo out to the safe zone and place it tenderly within, on one of the comfier looking mattresses. Don’t worry friend, I’ll be back to count you later.

I allow myself a moment to think about the new grappling hook I’ll be buying with my cut of that before strolling back in. The fire is much bigger now and the basement is completely engulfed. Guess, junior isn’t getting rescued today. I retrieve my ladder and take it around to the back of the house to gain access to the balcony.

Score, there’s the mother-in-law. She seems completely unaware of the situation so I squirt her with my hose to knock her down before she accuses me of trespassing and carry her to safety.

“That’s me done sir, please be sure to leave a favourable review on the app.” I say cheerily to the client.

“But my house is still on fire!” he screams at me over the sound of the approaching Appbulance.

“I’m just here to fulfil the contract, which I’ve done. Have a good day, and stay safe sir.”

I’m barely back in my truck when the app buzzes again. A restaurant on the other side of town. Guess I’d better Crab n’ Go check it out.

Embr is out now on early access and available through Steam. It’s highly playable in it’s current state and hugely improved over the version I played last year at CoxCon. I’d highly recommend anyone play it, it’s loads of fun, especially in multiplayer. Just don’t think too hard about the premise of a private fire and rescue service.

Come Along With Me – Wattam

If you’ve been reading my stuff for a while, you’ll know I really like the Katamari Games. As such I was super excited to hear that Keita Takahashi would be releasing Wattam in time for the new year (happy new year btw). From the trailers I knew very little, apart from that it would have a similar graphical style to the Takahashi’s other games, and that it involved holding hands.

Wattam plonks you into a dark world with only a sad looking green cube friend who wears a black hat and has confusing facial features (everyone’s nose looks kinda like a cat’s mouth so the mouth below that makes for some mental gymnastics while playing). The cube – introduced as Mayor, has lost their memory and must explore the world around them, meeting a rapidly expanding cast of brightly coloured and simply designed companions. Friends such as orange flower, acorn, squid, boat, telephone & toilet.

Taking your first steps in the world of Wattam, you’re given a basic tutorial, introducing the abilities of holding hands with others, moving the red arrow (which points to whichever character you want to control), climb on people, and (as Mayor) doff your hat to create a small explosive gift box and blast anyone nearby into the air, laughing joyously.

While blowing up your friends is generally frowned upon in real life, everyone seems really happy about it in Wattam.

There’s a real joy to experimenting with this world. You’ll be taught early on that trees can eat people and turn them into fruit (we got you vore crowd, it’s all harmless fun here). Mouth, on the other hand, can eat fruit and turn it into coiled piles of poop (buzzing flies and all). At this point a tree could eat them again and turn them back to their original form, even if toilet got to them they could end up gold plated (the toilet is ever hungry for poops).

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While this is all silly fun, I did struggle a bit in the late game, when I needed to find particular friends for a puzzle but could only find a box of sweet potato fries where I’d hoped to find an octopus and having completely forgotten about changing people’s forms as it had been a few days between plays. This is where Wattam’s explanation-light approach can become an issue, because it’s never explicitly stated that the collection menu can tell you both what form a friend is in right now, and what their normal state is. That said, it was only for one puzzle that I was struggling and only at the very end of winter.

Speaking of the collection screen, there’s a lot of silliness to find here too. Much like Donut County’s Trashopedia, each of the characters have an intro screen showing brief descriptions of them. This changes as they change form, so it’s worth checking back here a few times, to get the full experience.

Scale takes a role in this world, much like Katamari Damacy. When you’re zoomed in, you’ll be controlling characters around Mayor’s size. However, as you zoom out, you’ll take over some of the arriving friends such as the boat, a larger toilet, or bowling alley. These more grand characters can ferry others across the sea of clouds that makes up the wider world, taking them to visit main islands, each based on the seasons.

The music of Wattam is the kind of gentle and jolly tunes Keita Takahashi’s games are well know for. There’s plenty of acapella to “la-la laaa” along to and there’s almost always the sound of laughter and play from the other visitors to each island.

As you progress through the game, you learn more of the overarching plot through a series of simple vignettes. Why was the rainbow destroyed? Who is the mysterious, horned figure? What happened to the world?

At its core, Wattam is a simple game of exploration, experimentation, and puzzle solving. There’s a simple joy to helping one of your companions, being rewarded with the arrival of a new friend who in turn ferries in a number of smaller friends for you to interact as, or help through a difficulty. Be that helping seeds to grow into trees, getting a telephone receiver back from the sun, or stacking a group of friends up until you’re the same height as a bowling pin (for some reason).

Despite some of the more scatalogical aspects of the game, I found it packed with charm and simple delights and was regularly giggling away at the sheer joy of the world as I took the hand of a new friend and explored the vibrant and expanding world. It might not be everyone’s cup of tea, but if you like weird, puzzly, colourful fun, and the sound of joyous laughter, you could do a lot worse than Wattam.

Pros:

  • Really Charming
  • Colourful
  • Original

Cons:

  • Nearly glitched the game to death when steering an explosion for a prolonged period
  • Some slow down in places
  • Camera controls are a bit clunky

Final Score: 8/10

Game of the Year 2018

2018 was a bit naff on many levels. Luckily games give us some emotional padding from the horrifying realities of the world. A fantasy buffer zone where we can escape from the seemingly endless injustice of the world at large… unless you happen to be in the middle of those troubles, and the videoed games are not an option for you. *bell rings* Ah, it seems I’ve sufficiently brought down the mood of this piece already. Happy new year everybody, here’s my top five games of 2018.

Let’s get the big names, everyone’s expecting out the door first. This doesn’t mean they were better than the others, or even that I spent the most time with them. They’re just getting their junk licked first so casual readers can get their confirmation bias fix and enjoy the rest of the article in a post-masturbatory haze.

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Super Mario Party

SMP was a solid day and a bit of minigame madness, full of chips, dips, joy-con waggling, and digital high fives. It was the first Mario Party game I’ve played with someone else and the one I’ve gone back to the most after completing everything. I’ve no idea how good it would be solo, but with two or more, it’s great fun in fixes from 40 minutes to several hours.

Pick a fan-favourite character from the Mario franchise, roll dice, move around the board, compete in minigames, collect coins and stars, achieve victory or just have fun trying. Then unlock characters or try another mode. Definitely worth the money and a great way to share time with friends. After all, aren’t we generally social creatures, needing time with our fellow beings. The nice ones who are kind and share our morals, not the shitty friends who only tolerate us, but we hang out with because we think that’s all we deserve. You deserve better than that.

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Hyrule Warriors Definitive Edition

Aww yiss. Smashy, slashy, bashy, the fashy. If you’re like me – someone who feels generally out of control as the world thunders on through space and time, a seemingly unstoppable force, covered in people who generally just want to get on, but are painted to be horrible bigots, because of a vocal few who care for nothing and no one and are pushed to ever more vile deeds by those with a genuine agenda of hate for some group or other, for some reason or other – then perhaps you’re generally a pacifist, but enjoy the odd power trip in a game. If so HWDE may be for you.

Taking the control of one of the Legend of Zelda series heroes or villains, you go through a decently long story, killing hordes of enemies. You are a typhoon of slaughter, with thousands falling in your wake (sometimes thousands per level). While it can be hard to follow plot points that come up during the level, due to the sheer amount of stuff going on (though maybe that’s just me and sensory overload issues), the actual flow of combat is very satisfying, and leaves you feeling kind of a badass.

Once the story is over, there’s also the adventure mode – which is perhaps a full length RPGs worth of content per map. Here you can unlock more characters (not the same ones you had to unlock in previous editions of the game), new weapons, fairies that you can raise like Sonic Adventure’s Chaos, new costumes, artwork (by collecting gold skulltulas), and more.

Having recently played a good amount of Dynasty Warriors 8 Xtreme Legends on Switch, you really can tell that they’ve taken that formula and made it much much better, and generally more satisfying. HWDE is possibly the finest Warriors game Koei Tecmo have made, and looking at Dynasty Warriors 9, it may be the best they ever will. It’s a wonderfully violent romp that’s just the thing for getting out some of the anger you may feel at the world, in a safe and healthy manner.

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Katamari Damacy Reroll

I fucking love this game. It’s more Katamari, and that’s awesome.

Roll around stages, sticking shit to your Bumble Ball looking thing to get bigger. Eventually roll up the whole world. It can all be yours. It’s about working out the best way around a level, to get a huge as possible, as fast as possible (or getting a load of a particular thing (or getting just one of a thing (but fuck those levels, they suck scabby old ball jerky (ahem, Jane honey, you’ve gone off track. Right!)))) *giggles at pair of butts*. What are you waiting for? Go get it now, you need this, you medically need this *stares into your soul, wondering why you aren’t playing it right now, instead of reading this oddly unhinged article*.

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Dead Cells

Are you barely competent at action platformers? Do you dig on rogue-like mechanics, but have a dangerously addictive personality? Then have I got a reason for you to be late to work all month. Dead Cells is the tale of a bunch of cells, possessing a suit of armour, and slaughtering the denizens of a corrupted land, in order to gain profit (cells). More cells = more and better weapons unlocked. Kill all the things, take branching paths through the world, enjoy fascinating and beautiful pixel art scenery, thrill at fluid movement and control, die a lot, try again, and again, and again, and again, forever. There is no life, no work, no friends or family. Only One. More. Run.

Goodness, these games sure were great. Some real stunners there, but which game was greatest? Which game was most fun? Which was punishingly hard, but even I, the quitter extraordinaire managed to keep on bashing away at? Which game had the most tentacles? Which had the cutest death animations? Which left the competition hiding in a bin, surrounded by groaning, glowing-eyed zombles?

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Game of the year – Basingstoke

Oh, hi there. Welcome to Basingstoke, a game far more interesting than the real place I went through on the train the other day (though I’m assured by Twitter that there really are zombies on the high street). Grab your kebab, slather it in sauce, and yeet your spicy distraction towards a group of the most adorable, yet deadly zombies you could ever hope to see.

Basingstoke opens with you going for a job interview, but within 5 minutes, you’re in a toilet while the world falls down around you and is promptly filled with zombies, aliens and gorgeous, writhing, very keenly tactile, beautifully coloured tentacles. Did someone order a self-saucing kebab? No? Ok then. (I’ll finish this article later, I suddenly have to nip off and do… something for a bit, and then take a shower.)

After the downfall of humanity, you’re left wandering the town, gathering crafting supplies, fashioning makeshift flamethrowers, heading to the pub, seeking keys/passcodes, and forging on through the horde and trying to avoid getting turned into the cutest gibs you’ve ever seen (or a pile of sweeties if you prefer).

There’s something about this game that I can’t stop coming back to. It took me too long to work out how to do a bunch of stuff (despite it being really rather clear. I’m just a goof), I’ve taken hours to finish very early levels of the game, I’ve restarted so many times, but I still absolutely love this game and will shout it’s praises for some time to come (and stream me fucking it up on the regular). It’s really tough, but fair. It beautifully lit, it’s gorgeous to look at *winks at tentacles*, builds atmosphere wonderfully, it sounds good, it’s fun, funny, silly, vastly entertaining, and just generally great. A bajillionty gold stars for this one.

Bow to your zombie overlords. Worship your gorgeous, writhing, strong, and sensitive tentacle gods *bites lip*. Give in to the glory of Basingstoke (probably the first time anyone’s ever said that) for it is the greatest game of 2018. Give Puppygames your money for they have fashioned true greatness. It is not a happy new year, for we have fallen away from the year that gave us this masterpiece. What pitiful worms we are now. All is lost. Play Basingstoke

Roll Model

Some years ago I read an article about the greatest PlayStation 2 games that nobody bought. I had most of the games on that list and figured that it would be worth seeing what else might work for me that hadn’t worked for most. The first one I picked up was an odd little title called We ♥ Katamari. It was bright and colourful, it had a very strange intro with a really catchy theme, and I was absolutely in love. I do, in fact, ♥ Katamari.

Over the years I’ve managed to miss every other Katamari game, either because they’re hard to get hold of, on systems I couldn’t afford for only one game, or just sounded like really bad versions (I’m looking at you, mobile ports). As such, it was with a certain degree of squeeing, flapping and excitedly running around that I learned that the original, Katamari Damacy, was coming to my beloved Switch, as a glorious remaster. Since I first got my Switch, I’ve been saying we need to put a Katamari game on there. I was right, It’s a great fit and I’m so happy it’s happened (it’s also on PC, but my PC broke and I can’t afford to replace it).

Katamari Damacy Reroll includes all the beautiful Katamari fun (not Beautiful Katamari fun, that’s the Xbox 360 version), with shiny new graphics. Katamari games have always had a particular art style, slightly blocky people and animals, simple and clear textures, and just plain weird cutscenes. It’s all here, all prettied up for your collecting pleasure.

You take on the role (ha!) of the prince. Your father, The King Of All Cosmos has broken everything in the heavens, leaving only the earth (and I guess the sun). Consequently, you are charged with heading down to earth to roll up whatever you can, to make new stars, constellations, and a new moon. You do this by rolling a colourful, lumpy ball around. Things smaller than the katamari will stick to it, while larger things will bash you away or just stop you altogether. The larger your ball of stuff gets, the larger the stuff you can grab gets.

Early levels will see you rolling up small items around a small room. Later on, you’ll be moving from small enough to roll under a car, with plenty of head room; to a gargantuan ball of terror that gathers even the tallest buildings. Most of the time, you’ll be given a target size and a time limit to aim for. Some levels however, will have special conditions. Maybe, you have to catch as many crabs as possible; maybe you have to carefully roll up things that aren’t cows, to get big enough to get the largest possible cow, to please the king (this level can get in the sea); maybe you’re trying to guess when your katamari hits a specific size, without your normal gauge.

Movement is done through tank controls. Both sticks in the same direction to move that way; one forward, one back for fast turning; speedy, alternate waggling of sticks to get a speed boost. Well, that’s true for normal controls. You can also use motion controls, but oh heckins I cannot recommend that at all. It feels clunky, unwieldy and like you’re going to run out of time before you master it.

The music in Katamari Damacy Reroll is typically cheery, fun, and not a little silly. It’s in all sorts of style from jazzy numbers, to mambo, to acapella that even in a 15 minute plus levels it doesn’t get boring or annoying.

It’s a really odd concept, but it really works and is a huge amount of fun. While I completed every level of the game in one afternoon, I’m still going back and trying to get better scores on the levels. Larger stars will replace the old ones, smaller ones are destroyed for stardust, just making the sky more twinkly. My sky will be full of stars and stardust and I’m looking forward to playing a huge amount more. *begins plotting campaign to get more Katamari games on Switch*

Pros:

  • A huge amount of fun, at a budget price
  • Looks fantastic
  • Great soundtrack

Cons:

  • The cow and bear levels can get in the sea
  • It has to end eventually
  • Motion control is the literal worst

Overall Score 9/10

E3 2018 Hype Train

Choo choo. All aboard the hype train.

It’s nearly time for E3. So let’s have a look at all the awesome things that we can get overly excited about, and start getting our pre-orders in for this stuff.

Ringo Starr [narrating]: “Oh no, there’s been a terrible accident. The hype train’s derailed and smashed into the Sodor nuclear power plant.”

Janeiac: That doesn’t seem good Ringo. Should we call someone?

RS: It’s too late Janey. Look there.

Kevan Brighting [narrating]: Ringo was right. As Janeiac looked, she saw Sir Topam Hatt’s face start to blister and melt off as he screamed and screamed and screamed and screamed and screamed. And then his eyes melted too.

KB: It was absolutely horrific. Probably most horrifying thing she’d ever seen, and she’d once walked in on her mother having sex with a hairy pot dealer when she was 12. Sometimes she still had a memory of that monumentally hairy set of bouncing buttocks. It was not a visual memory, but was still scarred into her mind.

KB: Janeiac wondered if this was perhaps more tasteless advertising from the people that brought you the dismembered corpse that came with Dead Island. She felt deep in the very core of her being that somehow, all of this must have something to do with the E3 article that she’d planned to write.

Richard Ridings [narrating]: It is pay day!

J: What are you doing here?

RR: There are unspeakable horrors unfurling. It seemed appropriate. Also, I had to get out of that dungeon, the yoghurt was starting to go off and it smelled worse than a bile demon’s foreskin after a week of humping a handful of its own faeces.

RS: I think we’re losing track of this whole E3 thing.

Morgan Freeman [narrating]: They were, in fact, losing track of the whole E3 thing. People were supposed to be getting excited about the latest electrical wizardry, but sadly, everyone was too distracted by the fact that, Thomas was on fire, nuclear waste was turning biological matter to cancerous soup, and Richard Ridings had forced me to think about a bile demon’s foreskin.

RS: At that moment, Spencer pulled up and expressed his disappointment in the assembled narrators.

RR: A tory has entered your dungeon!

Spencer: I’m very disappointed in all of you assembled narrators.

J: Oh, do fornicate off, you David Cameron looking twunt.

RS: Spencer had to admit that he did rather look like David Cameron. Right up until the meteor fell from the sky and turned him into sheet metal.

All: [4.27 minutes of riotous laughing]

MF: Such laughter in the face of a world falling to pieces was a much needed tonic. Everything had gotten rather dark of late in the world and laughter was really all anyone had left in the face of utter unpleasantness.

Edward Norton [narrating]: I never felt so alive as when the earth began to spew boiling lava that pushed up the train tracks, causing Gordon and Percy to go flying at high speed into the air. The whole world was tearing itself apart and I couldn’t help but notice Reggie Fils-Aimé, sitting on his horde of ill-gotten Amiibo and wrapping gaffer tape around his head like a discount balaclava, while laugh-crying and bleeding from a small graze on his knee, which he got while running too fast with an untied shoe lace.

J: Wait a minute!

RS: Said Janeiac.

J: Shush you.

KB: Ringo had been suitably chastised by Jane…

J: and you

RR: [laughs evilly]

J: [glares at the assembled narrators]

Narrators: [uncomfortable silence and awkward shuffling]

Does anyone have any information about E3?

Andrea Libman [Pinkie Pie voice]: I don’t!

J: Oh, hey Pinkie.

AL: Actually, I’m Andrea Libman.

J: Sorry, it was because you did the voice.

AL: I suppose that’s fair. I do do other voices though, you know.

J: I did know that. You’re a very talented voice actor.

AL: Thanks.

KB: Somewhere in the distance, Annie and Clarabel exploded into a billion splinters, which flew through the air and fell around the duck pond like a rain of needles.

J: So, let’s get this straight. None of us have any information about E3, or any idea about what’s coming.

[silence… apart from the sound of all the fires and screaming and exploding and general awfulness]

J: Right, well, thank you everyone. This has been fascinating but I’m heading home.

AL: Wait, I have a thing!

J: You do?

AL: Pretty sure we’re going to see more of that Yoshi game from Nintendo.

J: That’s a fair guess.

RB: Jane felt an amazing sense of relief at hearing at least one thought on what might be appearing at E3. This was because she kind of liked the idea of writing about games but didn’t really have time to do proper research. Or rather she did, but she seemed to prefer oddly written improvisational pieces to actual journalism.

J: Hey, I’m not against journalism. I just prefer to get hands on before I write about games and stuff.

[distorted voice of Jigsaw]: Hello narrators. I want to play a game.

J: Not right now Jigsaw.

[Billy the puppet dejectedly rides his tricycle away, a single tear running down his cheek]

[Fade to black.]

[closing title card, overlaid with some visual scratches and picture jumping, to imply old timey black and white film]: fine

[Fade out]

[Fade in]

[Title card is on fire]: …this is fine.

So there you have it folks, all the good good E3 news you could want ahead of next week’s big event.

Shot In The Ghouleys

The great portening continues at strong pace. Many games are being tugged into Switch harbour at the moment, which is nice as it shows that devs are starting to see it less as Nintendo’s latest children’s toy and more the superb system it is. This time it’s Spooky Doorway’s The Darkside Detective – previously released on PC, Mac and, Linux in summer 2017 – a point and click adventure game that takes cues from the LucasArts SCUMM games.

You take on the role of the Detective Francis McQueen, the Spooky Mulder of Twin Lakes Police Department, ably assisted by Officer Dooley – who’s trying to bring down the system from the inside. Together they are the supernatural sleuths of the Darkside Department at TLPD.

The game is broken down into 6 pun-tastic chapters, or cases (I’m told by the dev that the Switch will be getting the bonus 7th chapter as a free update shortly so there’s a little more to look forward to) that will probably take around an hour each, on average. McQueen and Dooley bumble through such occult shenanigans as finding a child lost in another plane of existence, investigating a haunting at the library, a zombie invasion, and more.

Throughout the game you’ll find references to a number of other point & click games including Monkey Island 2, Full Throttle, Maniac Mansion, Simon the Sorcerer, and Discworld, so if you’re old like me, or just had a good education in these types of games, it’s quite the nostalgia fest. That’s not to say that the game doesn’t do its own humour very well. There’s plenty of bits that raised a smile as I went through, for instance, there’s a lot of interesting titles to borrow at the library, the darkside inhabitants have an interesting perspective on existence, and there’s a purple tentacle in a very convenient place, like, super convenient. I think that tentacle and I could be good friends. Really, good friends. How come I never find a tentacle that wriggly and moist in my bathroom? *slaps self* (“keep it together woman!”). Ahem.

When playing in TV mode, the left stick moves the cursor quickly over larger areas, the right is for more precise movement, and both sticks will move at high speed, though personally, I found even moving both sticks was a little slow for my liking. Other than that there’s just the A or B button to click. When switching to handheld mode, you can use the touch screen, which makes the whole thing a lot quicker. There’s no character movement to worry about as you can click on anything on screen to activate it, with key items and exits highlighted as you move over them.

Graphically it’s big chunky pixels, but still very easy to distinguish objects. The characters and backgrounds look very good and lighting effects add a lot the atmosphere. The music is very good, suitably atmospheric fare, as is to be expected from Ben Prunty of FTL: Faster Than Light fame. Definitely worth checking out the soundtrack, which is available on Bandcamp.

Overall the game is a lot of fun but kind of short for £10. Perhaps it needed maybe one or two more cases to make it worth that. Therefore I’m knocking a few points off of the final score.

Pros:

Pretty
Funny
Great soundtrack

Cons:

Short for the price
Control is a bit slow.

Final Score: 7/10

The Darkside Detective is out now on Switch, PC, Mac, & Linux. Available from the Switch eShop, Steam, GOG, Humble Store.

Entrapment

If you’re like everyone else in the world, you’ve probably never wondered what kind of traps they sell at the PolyArmoury.

Well, wonder even less than that, dear friends, for I present to you on this day –

The PolyArmoury Sales Catalogue

Lair, Wallow & Further – Classic Traps for the Modern Dungeon Master.

The Pointymatic floor mounted, foot penetration device. 1000g

This isn’t just any spike floor trap, this is a self-resetting, self-cleaning, floor trap. 30 gnome-crafted, diamond tipped, Stabbatier oblisk blades are deployed at in a mere .25 of a second and can be ready to fire again in as little as 30 seconds. Perfect for when you’re visited by a single adventurer or a larger party.

The Swingmaster 760 1500g

This 300 lb, expertly designed swinging ceiling axe is a modern take on a dungeon protection classic. With a trigger you’ll swear is invisible to even the most keen eyed adventurer. This fine Stabbatier blade will swing down and cleave your enemey like an expert butcher.
Clean up is a breeze thanks to it’s patented quick detach system.
Guaranteed sharp for over a thousand uses*

The Rustic Collection Rolling Ball 750g

We all remember the great dungeons of yesteryear with great fondness. Some traps are truely timeless, and The Rustic Collection truely delivers with this classic – The Rolling Ball.
Make a dungeon your ancesters would be proud of, with one of the greatest hits of years gone by.
Triggered by a simple floor tile that will blend in with any dungeon flooring and ready to roll down any hallway to your specifications.

The Rustic Collection Dungeon Alarm 10g

Who has time these days for fancy alarms and traps that need to be reset after any low-level ranger has bumbled in?
For the busy dungeon master on the go, we present The Rustic Collection Dungeon Alarm. Expertly twisted twine stretches across your hallway and is connected to hand picked metal cans capable of alerting your minions within 30-60 feet.
Why pay more when you can pay smart?

The Lair, Wallow & Further Vertical Displacement Device 250g

This is gnome engineering at it’s finest. Perfect for hallways, treasure rooms, and even throne rooms. The Vertical Displacement Device will drop away to the void, lava pit, or hungry warg pen of your choice**
This isn’t just any trap door, this is the latest and most well oiled trap door you’ve ever set foot on, or your money back***

The Lair, Wallow & Further Springy Thingy 800g

Laugh maniacally for hours as you watch helpless adventurers catapulted backwards down hallways or into pits, with this drow-designed, gnome-crafted artefact of pure entertainment. The Springy Thingy can lift up to 600lbs and fling it up to 30 feet. On top of that, it can be ready to fire again in as little as 25 seconds.
The perfect addition to any dungeon on the up.

*In no way guaranteed.
**Void, lava pit, or hungry warg pen not included.
***Should you survive having set foot on it we in no way guarantee your money back.


Merkin the Aggy Wizard – Magical solutions to keep those filthy adventurers off your land.

MTAW Sticking Point 300g

We carve the finest binding runes into custom designed stone, to match your dungeon flooring. Once triggered it will hold a creature or adventurer of up to size “Giant” for up to 60 years.
Watch the filthy trespassers wither and die or torture them for as long as they live, in safety and comfort.
The Sticking Point is magic holding circle of choice for a new generation of dungeon owners.

MTAW Blow Off 450g

Who has time to cast gust of wind themselves? It requires concentration and beans. Let the magical artificers of Merkin The Aggy Wizard take care of that for you. Simply load legumes into the hopper and when triggered it will blast out a 60 foot x 10 foot blast of wind you don’t even have to think about.
Go on, blow your enemies today!

MTAW Eyes On The Prize 800g (includes 1 ball and mirror, additional balls 500g)

Whether you need to keep an eye on light fingered minions or watch for adventurers on the pillage, the Merkin The Aggy Wizard Eyes On The Prize crystal security ball is the arcane artefact for you.
Up to 64 can be connected to a beautifully designed magic mirror that would look at home in any throne room.
Simple gesture controlls allow you to switch views, zoom, or pan.
(Mirror available in silver plate or onyx effect finish)

MTAW Anti-magic Field 275g

Sometimes the best magical defence is denying them the use of magic at all.
Merkin The Aggy Wizard has you covered. These runes will block any magic use within 45 feet and mean you can get on with the business of a more martial disposal of your wand waggling enemies.
Simple to set up and available from stock today.

MTAW’s AWOL Wall 1750g

Never mind trapdoors, pits, prisons, or torture rooms. Merkin The Aggy Wizard presents: The AWOL Wall. Fitting seamlessly across any section of hallway, this one way portal to the deepest depths of the abyssal realm. An eternity of chaotic insanity awaits them beyond the veil, and they won’t even see it coming.
Say goodbye forever to all that annoy you and thanks to our new patented Fuckyoustaythere Runes(TM), you can be sure that nothing nasty will be slithering out of there or your money back*


Gruumch Praiser Designs – by Alestar the Quirky.

Behead-U-Well 1450g
Big spinny blade wheel does a cutting.
Chop chop, much blood. You like.
Do a buy. We make good trap, yes!
Such trap, very decapitate, wow!

Floor Jaws 1270g

Gnash gnash. Like big doggo.
Take their hecking legs clean off.
Hahahaha. So much blood. Cut a troll even. You not believe, but true.
Do a test, you see. Maybe not do test yourself. Use minion.
Hahahaha. Blood make Gruumch happy.
Hail Gruumch!


Squirtytronics – Spray the prey away.

Squirtytronics have been making wall mounted spray traps for over 700 years. We pride ourselves on our fine heritage of producing only the best in professional dungeon protection devices. They may come a little expensive, but you can rest safe in the knowledge that you’ve got the highest level of protection where you need it most.

The complete Squirtytronics range includes:

The Dragon’s Throat 2000g

A 30 foot blast of scortching fire that will leave your enemy a charred mess and reset in under 40 seconds.

Nature’s Vomit 1700g

Up to 20 foot coverage of poisoned mist leaves even the hardiest of adventurers incapacitated in as little as three actions.

Tundra Breath 1950g

Feel the chill wind of this icy aperture. Can freeze even a dwarf solid in under 2 seconds and is ready for action again in another 60.

The Bile Duct 1700g

The finest acid ready to melt the skin off a troll at 35 feet. This is the connoisseur’s choice in spray trap technology.


Jilted Goblin – Precision, Style, Elegance.

AG724 Multiple Arrow Deployment Device 3500g

The AG724 is the finest, arrow wall defence mechanism known to the planner universe.
A precision engineered duplication device replicates 40 arrows in 25 seconds.
Gnome engineered, platinum grade clockwork micro-ballistas launch them up to 47.5 feet and automatically reset and reload to fire again.
Master wizards craft each sensory crystal to be sure that nothing can get by undetected or un-pierced.

CB6000 Adventure Flattening Device 5750g

The most highly skilled gnome craftsmen, trained for 50 years to produce the platinum grade clockwork mechanisms used to fashion this truly breathtaking dungeon defence device.
Only the finest materials are employed in the construction of the CB6000, to ensure that your enemies aren’t merely crushed, but cold-pressed under extreme pressure, to keep in all their nutrients.
When it’s decent is complete, it rises seamlessly back into a hand-crafted ceiling recess that is undetectable by all but the most critically observant.
Guaranteed to last as long as your dungeon should stand.


Eldritch Farms

Eldritch Farms have been the choice discerning dungeon masters for years.
Our hand reared mimics are some of the most perfectly formed and vicious killers that money can buy.
Available in three sizes:

The Jewellery Box 500g

Perfect for taking off a finger or two.

The Petite Chest 1000g

Looks perfectly at home in the more demure treasure room.
Can comfortably eat an entire nothic, with room for goblin after.

The Casket Deluxe 2725g

This perfect specimen is raised to the highest standards and the perfect accompaniment for the most magnificent loot hordes across the underdark.
Very little would be left of even the sturdiest of ogres.