Stardew Catty

Life is like, fairly chill.

Here in cat town.
Rabbits, mice, and hares to slay.
It’s a cat blur.
You might solve a mystery.
Or be a kitty.
Cattails (Woo-oo), is a cat life simulation RPG, where you take on the role of a cute little kitty, who’s owner’s parent decides they’ve had enough of having a happy child who is learning responsibility for another life and dumps you by the roadside (You know, like a responsible adult would). You find yourself alone and without the kitty knowhow that a more wild cat might have.

The graphics are rather simple, low-res pixels, about the quality of a 16-bit era console title. Not that that’s a bad thing. The character portraits are well done, animals can be identified, the local flora is nice, and the gameplay is such that having high definition graphics really wouldn’t add anything. My only real complaint here is that there are some areas that are super drab, and while I realise that this is supposed to be a very outdoors and earthy game, it could have been perked up in a few parts. The changing seasons will bring more colourful trees and plants, more vibrant grass, but underground areas remain quite visually uninteresting.

The music is pretty basic as well and reminds me of something that you might hear in The Sims. More variety here would have been most welcome.

Once the opening vignette is over you’re greeted by Coco, a mysterious black and white cat who teaches you the basic mechanics of the game, including foraging, hunting, and fighting. They then offer to take you to join one of the three local cat colonies. The forest cats live in the vibrant green, western side of the map. The two other cat factions – my sworn enemies – are the mountain colony to the north and the swamp-based Mystics to the east. Glory to the forest colony!

After you join a faction you are provided a den to sleep in. Here you can also save and store items. After a cat nap, you can take a turn around your village and get to know your kitty comrades. Much like Stardew Valley, you can improve friendships by giving gifts to the other townscats. Bribe all the kitty friends!

While on the subject of Stardew Valley, let’s get on to the main story. Not long after you begin your journey and are settled into your den, Coco will turn up to ask for your help with something. They take you to a temple which holds many strange standing stones. As you approach the first, it begins to glow and shortly thereafter it reveals that it wants you to bring it a bunch of dead animals. I have no idea what a stone pillar will do with some mice, squirrels, rabbits, and a hare, but who am I to judge. You live your best life pillar. Your best life, surrounded by carrion.

Once the first pillar is cleared, the others all come to life and your charged with finding several sets of items for them. Some want a bunch of fish, another wants bugs, and so on. Here again I have to draw comparison with Stardew Valley, particularly the town hall missions, where you’re gathering sets of items.

Between gathering all the stuff for the main quest, you can forage for food, medicine, and items. Finding various bushes around the map will yield all sorts of goodies, some of which will make fine gifts for your friends. Foraging is the easiest (and least fatal) way to gain experience at the start of the game. Though you won’t be earning much like this. However, you can sell items you don’t need at the shop, to gain some Mews (the local currency). This in turn can be used to buy extra skins for your cat.

Did you feel that only being able to choose plain fur colours was boring at the beginning? Head to the shop to unlock new skins and turn yourself into a calico, tiger stripped, or other more fancy styles. I can only assume that you tear your own skin off and replace it with something else, which has been gained from the flayed corpse one of your fallen foes. Wait… did I not mention fighting yet. Wow, what a segue!

While your own areas are well defended by your allies, there will be incursions throughout the day. Checking your map will reveal where these are taking place and head over to support your comrades, with your sharpened toe bean razors. Defeated enemies will drop additional mews for your purse (where do you even keep that? or is this like an eat it and then cough it up type thing? What the stuff?! I had like six doves, a couple of squirrels, and some lavender earlier, how does any of that work?! Does my cat have pockets. WHY WON’T ANYONE ANSWER ME! Ahem). This is another good way to gain experience.

‘You keep talking about experience, can you use it for anything?’ Why, thank you for asking fictional voice. You can indeed. Earned experience can be used to power up passive abilities or purchase active abilities. Want to be a better hunter, fighter, swimmer, etc.? Pop some experience in and watch your badassery grow. Tired of getting whipped in fights? Sharpen those claws and wreck some enemy business. Tired of those precious bunnies escaping your reach? Hone your senses and stealth and mess small creatures up with renewed efficiency. With enough practice, you will be the finest specimen of cat that the world has ever known.

Bwahahahahahahaha! Look out colony leaders. Soon I will be ruler over all! All will bow to me! Forests, swamp, and mountains! (Though, maybe not the swamp, it’s all squishy and makes my fur all muddy. But all the good bits, they will be mine). Mine I say.

‘Mine you say? Damn Jane, you are killing these segues.’ Yes, kill, destroy, rule all. ‘No no, dial it back. I was asking about mining’. Fine.

Yep, there’s mining. Head to a pickaxe on the map and enter the mines. Here you can break rocks to try to uncover resources. The deeper you go, the more valuable the debris/metals/gems you uncover. These can be traded to the mole people for mole coins, which will pay for more inventory expansions, skins for your glorious kitty to wear, etc.

As you move further through the game, you can pay to expand your den, this will give you space to start building a family. Romance a friendly cat, get married and have little kittens of your own. If only you could find a camera phone, you could become web-famous for filming the antics of your adorable offspring.

Days go by pretty quickly in game, and white there’s no requirement to sleep it will grant you some experience and top up some health. Each season is 10 days and on the last day there’s a friendly gathering of all the tribes at the central shrine. Here you can play a themed game, up to three times, in order to win a third currency that can only be obtained at these festivals. Games include turtle racing in summer and snowball fights in winter. Each season will have exclusive cat skins available to purchase from Coco at the festival shop.

Overall, the game is quite sweet, with plenty to do and see. A nice little budget title.


  • You get to be a cat. Cats are awesome.
  • Like Stardew Valley, but without the crop watering and with more cats.
  • You don’t have to sleep, and won’t be penalised for staying out all night.


  • Music could be a bit better or have more tracks.
  • Quite drab in places.
  • Has lost the dynamic lighting seen in the PC version.

Overall Score: 8/10

A Strong Dose Of Skoompurr

This week I finally gave in to the cute graphics and pointy eared chests that have attracted me at a couple of expos in the last year. And so, money spent, I hung out to the sound of cute mewing and slashing swords, in The Gentlebros’ action RPG, Cat Quest on Nintendo Switch.

As a cat-starved cat lady, it seems perfect for me. You take the role of a brave cat who’s sister is kidnapped by a sinister looking white cat in some really snazzy headgear called Drakoth. Before I knew it, they’d blasted my tiny boat and left me adrift on a chunk of wood that genuinely didn’t have room for both me and Leo DiCatprio.

Next thing I knew, I was washed up on the shores of Felingard with Navi-wannabe, Spirry. Spirry the spirit guardian (real thoughtful there bros gentle) who is giving orders and instructing me how to grow my power and work towards saving my sister. My main complaint about this glowing guide, is that they continually refer to townsfolk as ‘peasants’. Well fuck you, you classist, twinkly bastard!

It’s quickly revealed that I bare the mark of the Dragonblood, the dragon slayers of long past. I’m not ashamed to admit that this had me immediately meowing the Skyrim theme and desperately trying to come up with related puns (Fus Ro Purr! I used to be an adventurer like you. Then I wubbed the belleh. Play along at home, if you like).

Soon enough the game opens up into a large, beautifully drawn, open world inhabited by a number of strange creatures. There’s some brown sheep things that hop around fairly harmlessly, bandit kitties, large floating fists, weird floating scorpion-tailed penis creatures, and a selection of dragons great and small to swipe your weapons at or cast powerful magics upon.

Throughout the world are a number of caves or ruins which can be investigated for experience, gold, and funky loot. Each of these areas is fairly short which is good for on the go/on the toilet play. Before entering, there is an opportunity to check the level against your own so you can tell how likely it is that you might be destroyed in a single hit. Loot comes in chests with adorable cat ears (that make me squee every time I see them, because I am kitty trash.) and could be weapons or armour. There’s plenty of fashionable hats and armour to collect and level up throughout your adventure. Items are levelled when you come across duplicates, meaning that you won’t necessarily have to change from your favourite wizard hat, it can grow with you.

In addition to the swords, maces, and knobbly staves that you’ll find, there’s a number of wizard towers dotted around the map where you can gain new magic spells and upgrade them. While there’s a good selection, to be gained, I spent most of the time just using the first spell. This Flame Purr creates a circle of fire damage around you in a good radius and never stops being useful as it also does decent damage over time. The other one of note is the freeze spell, which slows your enemy. Perfect for taking down the more mighty dragons with ease. You’ll encounter others including: lightning strikes, spike floors, and one of the most pathetic healing spells I’ve ever encountered in gaming.

As you travel across the land (searching far and wide. Da Da. Da-Dum.) you’ll come across towns and villages. Here you can chat to the locals for news, check the notice board for quests, or fall flat on your face in front of an inn, in order to rest up and save your progress. I’m not kidding, pressing the action button in front of the inn will see you just crash out harder than me after four pints of scrumpy on an empty stomach. Something that, like the adorable chests, never ceased to entertain me.

Once you’re all done with the main quest, you can go back through on new game + – which strips some of your plot-based powers, but leaves your sweet loot intact, or try mew game. Mew game mode lets you add meow-difiers, like forcing you to stay at level one, having only nine lives, or forcing you to play without armour. While I’m sure this would add something if you felt the game was short and too easy, I finished my initial run feeling like I’d had my fill of this catventure.

The soundtrack is a cheery and bouncy adventuring tune above ground and somewhat darker in the caves and ruins, but nothing really to write home about. I didn’t get annoyed with it, but it did tune out after a while.

Overall the game is basic, purrfect for short bursts of play, endearing, beautifully drawn, and suitably full of cat puns.




Classist companion
Rather short unless you want to keep cycling through.
Twice the price on Switch that it is on mobile.

Final Score: 5/10

Cat Quest is out now on Switch, PlayStation 4, Windows, macOS, Android, & iOS

Shot In The Ghouleys

The great portening continues at strong pace. Many games are being tugged into Switch harbour at the moment, which is nice as it shows that devs are starting to see it less as Nintendo’s latest children’s toy and more the superb system it is. This time it’s Spooky Doorway’s The Darkside Detective – previously released on PC, Mac and, Linux in summer 2017 – a point and click adventure game that takes cues from the LucasArts SCUMM games.

You take on the role of the Detective Francis McQueen, the Spooky Mulder of Twin Lakes Police Department, ably assisted by Officer Dooley – who’s trying to bring down the system from the inside. Together they are the supernatural sleuths of the Darkside Department at TLPD.

The game is broken down into 6 pun-tastic chapters, or cases (I’m told by the dev that the Switch will be getting the bonus 7th chapter as a free update shortly so there’s a little more to look forward to) that will probably take around an hour each, on average. McQueen and Dooley bumble through such occult shenanigans as finding a child lost in another plane of existence, investigating a haunting at the library, a zombie invasion, and more.

Throughout the game you’ll find references to a number of other point & click games including Monkey Island 2, Full Throttle, Maniac Mansion, Simon the Sorcerer, and Discworld, so if you’re old like me, or just had a good education in these types of games, it’s quite the nostalgia fest. That’s not to say that the game doesn’t do its own humour very well. There’s plenty of bits that raised a smile as I went through, for instance, there’s a lot of interesting titles to borrow at the library, the darkside inhabitants have an interesting perspective on existence, and there’s a purple tentacle in a very convenient place, like, super convenient. I think that tentacle and I could be good friends. Really, good friends. How come I never find a tentacle that wriggly and moist in my bathroom? *slaps self* (“keep it together woman!”). Ahem.

When playing in TV mode, the left stick moves the cursor quickly over larger areas, the right is for more precise movement, and both sticks will move at high speed, though personally, I found even moving both sticks was a little slow for my liking. Other than that there’s just the A or B button to click. When switching to handheld mode, you can use the touch screen, which makes the whole thing a lot quicker. There’s no character movement to worry about as you can click on anything on screen to activate it, with key items and exits highlighted as you move over them.

Graphically it’s big chunky pixels, but still very easy to distinguish objects. The characters and backgrounds look very good and lighting effects add a lot the atmosphere. The music is very good, suitably atmospheric fare, as is to be expected from Ben Prunty of FTL: Faster Than Light fame. Definitely worth checking out the soundtrack, which is available on Bandcamp.

Overall the game is a lot of fun but kind of short for £10. Perhaps it needed maybe one or two more cases to make it worth that. Therefore I’m knocking a few points off of the final score.


Great soundtrack


Short for the price
Control is a bit slow.

Final Score: 7/10

The Darkside Detective is out now on Switch, PC, Mac, & Linux. Available from the Switch eShop, Steam, GOG, Humble Store.


If you’re like everyone else in the world, you’ve probably never wondered what kind of traps they sell at the PolyArmoury.

Well, wonder even less than that, dear friends, for I present to you on this day –

The PolyArmoury Sales Catalogue

Lair, Wallow & Further – Classic Traps for the Modern Dungeon Master.

The Pointymatic floor mounted, foot penetration device. 1000g

This isn’t just any spike floor trap, this is a self-resetting, self-cleaning, floor trap. 30 gnome-crafted, diamond tipped, Stabbatier oblisk blades are deployed at in a mere .25 of a second and can be ready to fire again in as little as 30 seconds. Perfect for when you’re visited by a single adventurer or a larger party.

The Swingmaster 760 1500g

This 300 lb, expertly designed swinging ceiling axe is a modern take on a dungeon protection classic. With a trigger you’ll swear is invisible to even the most keen eyed adventurer. This fine Stabbatier blade will swing down and cleave your enemey like an expert butcher.
Clean up is a breeze thanks to it’s patented quick detach system.
Guaranteed sharp for over a thousand uses*

The Rustic Collection Rolling Ball 750g

We all remember the great dungeons of yesteryear with great fondness. Some traps are truely timeless, and The Rustic Collection truely delivers with this classic – The Rolling Ball.
Make a dungeon your ancesters would be proud of, with one of the greatest hits of years gone by.
Triggered by a simple floor tile that will blend in with any dungeon flooring and ready to roll down any hallway to your specifications.

The Rustic Collection Dungeon Alarm 10g

Who has time these days for fancy alarms and traps that need to be reset after any low-level ranger has bumbled in?
For the busy dungeon master on the go, we present The Rustic Collection Dungeon Alarm. Expertly twisted twine stretches across your hallway and is connected to hand picked metal cans capable of alerting your minions within 30-60 feet.
Why pay more when you can pay smart?

The Lair, Wallow & Further Vertical Displacement Device 250g

This is gnome engineering at it’s finest. Perfect for hallways, treasure rooms, and even throne rooms. The Vertical Displacement Device will drop away to the void, lava pit, or hungry warg pen of your choice**
This isn’t just any trap door, this is the latest and most well oiled trap door you’ve ever set foot on, or your money back***

The Lair, Wallow & Further Springy Thingy 800g

Laugh maniacally for hours as you watch helpless adventurers catapulted backwards down hallways or into pits, with this drow-designed, gnome-crafted artefact of pure entertainment. The Springy Thingy can lift up to 600lbs and fling it up to 30 feet. On top of that, it can be ready to fire again in as little as 25 seconds.
The perfect addition to any dungeon on the up.

*In no way guaranteed.
**Void, lava pit, or hungry warg pen not included.
***Should you survive having set foot on it we in no way guarantee your money back.

Merkin the Aggy Wizard – Magical solutions to keep those filthy adventurers off your land.

MTAW Sticking Point 300g

We carve the finest binding runes into custom designed stone, to match your dungeon flooring. Once triggered it will hold a creature or adventurer of up to size “Giant” for up to 60 years.
Watch the filthy trespassers wither and die or torture them for as long as they live, in safety and comfort.
The Sticking Point is magic holding circle of choice for a new generation of dungeon owners.

MTAW Blow Off 450g

Who has time to cast gust of wind themselves? It requires concentration and beans. Let the magical artificers of Merkin The Aggy Wizard take care of that for you. Simply load legumes into the hopper and when triggered it will blast out a 60 foot x 10 foot blast of wind you don’t even have to think about.
Go on, blow your enemies today!

MTAW Eyes On The Prize 800g (includes 1 ball and mirror, additional balls 500g)

Whether you need to keep an eye on light fingered minions or watch for adventurers on the pillage, the Merkin The Aggy Wizard Eyes On The Prize crystal security ball is the arcane artefact for you.
Up to 64 can be connected to a beautifully designed magic mirror that would look at home in any throne room.
Simple gesture controlls allow you to switch views, zoom, or pan.
(Mirror available in silver plate or onyx effect finish)

MTAW Anti-magic Field 275g

Sometimes the best magical defence is denying them the use of magic at all.
Merkin The Aggy Wizard has you covered. These runes will block any magic use within 45 feet and mean you can get on with the business of a more martial disposal of your wand waggling enemies.
Simple to set up and available from stock today.

MTAW’s AWOL Wall 1750g

Never mind trapdoors, pits, prisons, or torture rooms. Merkin The Aggy Wizard presents: The AWOL Wall. Fitting seamlessly across any section of hallway, this one way portal to the deepest depths of the abyssal realm. An eternity of chaotic insanity awaits them beyond the veil, and they won’t even see it coming.
Say goodbye forever to all that annoy you and thanks to our new patented Fuckyoustaythere Runes(TM), you can be sure that nothing nasty will be slithering out of there or your money back*

Gruumch Praiser Designs – by Alestar the Quirky.

Behead-U-Well 1450g
Big spinny blade wheel does a cutting.
Chop chop, much blood. You like.
Do a buy. We make good trap, yes!
Such trap, very decapitate, wow!

Floor Jaws 1270g

Gnash gnash. Like big doggo.
Take their hecking legs clean off.
Hahahaha. So much blood. Cut a troll even. You not believe, but true.
Do a test, you see. Maybe not do test yourself. Use minion.
Hahahaha. Blood make Gruumch happy.
Hail Gruumch!

Squirtytronics – Spray the prey away.

Squirtytronics have been making wall mounted spray traps for over 700 years. We pride ourselves on our fine heritage of producing only the best in professional dungeon protection devices. They may come a little expensive, but you can rest safe in the knowledge that you’ve got the highest level of protection where you need it most.

The complete Squirtytronics range includes:

The Dragon’s Throat 2000g

A 30 foot blast of scortching fire that will leave your enemy a charred mess and reset in under 40 seconds.

Nature’s Vomit 1700g

Up to 20 foot coverage of poisoned mist leaves even the hardiest of adventurers incapacitated in as little as three actions.

Tundra Breath 1950g

Feel the chill wind of this icy aperture. Can freeze even a dwarf solid in under 2 seconds and is ready for action again in another 60.

The Bile Duct 1700g

The finest acid ready to melt the skin off a troll at 35 feet. This is the connoisseur’s choice in spray trap technology.

Jilted Goblin – Precision, Style, Elegance.

AG724 Multiple Arrow Deployment Device 3500g

The AG724 is the finest, arrow wall defence mechanism known to the planner universe.
A precision engineered duplication device replicates 40 arrows in 25 seconds.
Gnome engineered, platinum grade clockwork micro-ballistas launch them up to 47.5 feet and automatically reset and reload to fire again.
Master wizards craft each sensory crystal to be sure that nothing can get by undetected or un-pierced.

CB6000 Adventure Flattening Device 5750g

The most highly skilled gnome craftsmen, trained for 50 years to produce the platinum grade clockwork mechanisms used to fashion this truly breathtaking dungeon defence device.
Only the finest materials are employed in the construction of the CB6000, to ensure that your enemies aren’t merely crushed, but cold-pressed under extreme pressure, to keep in all their nutrients.
When it’s decent is complete, it rises seamlessly back into a hand-crafted ceiling recess that is undetectable by all but the most critically observant.
Guaranteed to last as long as your dungeon should stand.

Eldritch Farms

Eldritch Farms have been the choice discerning dungeon masters for years.
Our hand reared mimics are some of the most perfectly formed and vicious killers that money can buy.
Available in three sizes:

The Jewellery Box 500g

Perfect for taking off a finger or two.

The Petite Chest 1000g

Looks perfectly at home in the more demure treasure room.
Can comfortably eat an entire nothic, with room for goblin after.

The Casket Deluxe 2725g

This perfect specimen is raised to the highest standards and the perfect accompaniment for the most magnificent loot hordes across the underdark.
Very little would be left of even the sturdiest of ogres.

Myxomatosis Rex – Overgrowth

Overgrowth is a third-person action game by Wolfire Games and is available now. In this sequel to similarly styled 2005 game Lugaru – by the same developer – you play Turner, an anthropomorphic rabbit with some pretty sweet fighting moves. The game takes place in a pre-industrial world, populated by anthro rabbits, rats, dogs, wolves, and cats.

I’ll be honest up-front and say that I got a review copy so it’s bound to have swayed me to add a point to the final score (It’s 2/10. There, I saved you the pain of what happens next). With that in mind, here goes.

Overgrowth began development in 2008 and was released on Steam Early Access in 2013. January 2017 saw the game’s official update to beta, before the bunny burst into a full release 16 October the same year. There’s been a good amount of playtesting done by the community and I’ve seen videos of the game running well on YouTube, so it can be made to run well, it did not manage that on my system. Instead it coughed, wheezed and waddled along like an elderly asthmatic badger. As such, it somewhat killed my interest very early on. Still, I can only review what I experience. Curiously I found that changing the graphics settings did nothing to the speed it ran at, but did make the graphics a little more attractive and detailed. Woo, shiny garbage!

Visually Overgrowth looks all of it’s 9 years, and not in a good way. Despite heavy grass cover of some of the more pastoral sections, the world does feel rather empty. Townships feel lifeless, bar a few bits of foliage, some stacked boxes, and – for some reason – rugs in the streets. “Gosh, this town of endlessly repeating cobblestone texture is looking a bit bland. I wonder what I can do to spice it up? Ah, fuck it. I’ll just shove down a few rugs, it worked in the living room, right.” Bless the dev, I know I couldn’t make anything even remotely this good, or good looking, but I’m not the one selling this game.

The screen is usually found uncluttered by things like useful information of any sort. Turner’s health is best determined by how smeared with ketchup they look at any moment. Only the occasional button prompt near the beginning advising of the controls and some minor tips upon your death. These are presented in fairly plain white text that feel a little place-holdery. Considering the amount of time spent on this game, it’s a shame that there are these presentation hiccups that leave a sour taste in the mouth.

According to the product description, Turner is a lightning-fast acrobatic ninja rabbit. According to me, they’re a wobbly rag-doll that falls to a pathetic physics heap on contact with enemies and is prone to sliding for hundreds of feet if not impeded by a handy building or rock. Choose to go in all… er… feet blazing, or stealthily sneak up to your enemies, choke them out and deposit them off the edge of a nearby cliff.

There may be no loading time if you die and need to restart a section, but there are some fairly extensive loads between levels that do rather drag on in the early sections of the game. Here’s a village, kill that bunny and mayyyyybe that bun over there. LOADING TIME (one last call for alcohol…), plot, plot, plot, kill 2 enemies, MOAR LOADING, “look yonder, a random structure with a fire and some boxes nearby”, you may now kill 5 enemies, “one order of loading, extra plot, hold the mushrooms”, next up jumping puzzle. Stop it. I can only get so moist. No seriously, the excitement is just too much. Help me, I’m drowning in my own knickers.

Controls are ok. I went with my 360 pad for this review as I just prefer third-person games with a pad. For some reason most of the controls are on the shoulder buttons/triggers. Attacks on right trigger, right bumper to jump, and the left side for grapple and roll. Sadly, the game only offers partial controller support, so you can pause but you’ll need the mouse to navigate menus.

Now fine, Turner is a rabbit, so sure, they jump high. I get you. However, the physics are comedic in their low gravity nature. It’s not quite Goat Simulator, but it often feels like your character is one heavy gym session away from getting aggy at a passing sparrow and just headbutting it (stay tuned for the third instalment in this series where a steroid-fuelled Turner leaps out of the atmosphere and freezes to death in the void due to an argument with a pigeon, expected 2045). I perhaps spent more time that necessary performing kicks and somersaults off of flights of stairs, while still getting a safe landing. At which point, it was more like Tony Hawk’s Pro Skater 1 + parkour + furries, and actually, I feel like that would have been a better game. There was also fun to be had carrying fallen enemies to the nearest cliff and kicking them off. Pro tip there, if you ever end up getting this accidentally in a bundle and figure you’ll try it out anyway, one very bored Thursday lunchtime when you’re off sick with a cold (*cough cough* comedown *cough*).

There’s community mods apparently, and I think it’s telling that the one I see advertised most is for optimising the grass and promising to restore a minimum of 15fps *audience make a collective “oooooooooOOOOOHH”*.

There you go, I can’t bare to think game about this anymore.


  • It’s not entirely ugly.
  • There’s fun to be had fly kicking enemies in the face from half a mile away.
  • It’s got bunnies, and that means bunny ears *wistful sigh*.
  • It uninstalls, fairly quickly.


  • The screaming in my head that happens whenever I think of this now.
  • World feels rather empty.
  • Textures aren’t great.
  • Feels rushed to release.

Final score: 2/10

Overgrowth is now available on PC, Mac & Linux.

Available from the Humble Store.