This is the first in a new series that will show up from time to time. Games I really feel I’m done with, but have more thoughts on now I’m as done as I’m likely to be and just before I hit ‘archive’.
So after ragging on Starlink in my review, I found that I’d still rather play that than Townsmen. While I moaned about the content I wouldn’t be able to unlock without additional purchases then, I feel like I’ve still seen most things after sinking maybe another 6 hours into it.
So just a quick refresh, I only have the Switch exclusive, physical edition, with the Arwing. This means no other elemental weapons than fire and ice.
Without access to other elements, I stopped even bothering with the space shipwrecks as they usually needed a levitation weapon to open. So this left me hopping from planet to planet, taking out just enough of the Legion’s Extractors (industrial mining facilities) to weaken the Primes (powerful insectoid mechs) to weaken the Dreadnoughts up in space. Once they were all clear, it was plain sailing all the way to the final boss, which was far easier than some of the dreadnoughts tbqh.
While it’s possible to 100% destroy the Legion forces on a planet before moving on, it doesn’t make much sense as there’s a constant countdown to the dreadnoughts deploying another Prime, which will in turn create more Extractors. Consequently, I ended up roleplaying it in my head that I was clearing the main dangers on the planet, then helping organise the local vigilante forces by building armouries, which provide planetary defence forces. The flavour text even says they look after things while you’re away. I’m off dealing with the big bad, I can’t be expected to fight the whole war on my own.
That said, I did end up going and clearing out all the extractors and imp hives once I’d finished the campaign. I was still haunted by the spires, which taunted me every time I flew by. ‘You’ll never get us open… unless you want to pop us another few quid for new weapons’. Leading me to feebly shoot at them with the useless weapons I had.
Next, I cleaned up the exclusive Starfox missions and honestly, while I was initially surprised by the amount of cutscenes and voice acting for this version, I had to remember that the digital version had all this too, but without skimping on the weapons. However, it’s a fun enough story, chasing Wolf around a few planets, shooting up some pirates that he’s allied with. I’d estimate, there’s about an hour of extra content exclusive to this version – excluding the main story cutscenes, which the Starfox team seem to have been quickly pasted into.
How could they have done things better and left folx (me) feeling less aggrieved? Simple, have the digital edition include 2 ships, 2 pilots and 5 weapons (one of each fire, ice, gravity, levitation, kinetic types); have the physical edition include all this as digital only, but charge a little more to cover the cost of the toys. Then you can still lock whatever that is in those last three upgrades on the mothership behind DLC/extra purchases of physical items, and you don’t alienate anyone.
People – especially kids – will still want the cool ship toys. It wouldn’t be hard to add a simple mission or two that unlocks when you buy another ship/pilot. Heck, even spend the extra time and do online multiplayer dogfighting (which would be epic in this engine). Once it’s competitive, it wouldn’t be hard to sell all the customisation bits (although maybe that’s an evil idea and I’ve spent too long coming up with bits for Electronic ActiSoftWorks).
Starlink is not a bad game, but I feel like it had potential to be way better, and less repetitive. And with that final thought, this one is archived.