Myxomatosis Rex – Overgrowth

Overgrowth is a third-person action game by Wolfire Games and is available now. In this sequel to similarly styled 2005 game Lugaru – by the same developer – you play Turner, an anthropomorphic rabbit with some pretty sweet fighting moves. The game takes place in a pre-industrial world, populated by anthro rabbits, rats, dogs, wolves, and cats.

I’ll be honest up-front and say that I got a review copy so it’s bound to have swayed me to add a point to the final score (It’s 2/10. There, I saved you the pain of what happens next). With that in mind, here goes.

Overgrowth began development in 2008 and was released on Steam Early Access in 2013. January 2017 saw the game’s official update to beta, before the bunny burst into a full release 16 October the same year. There’s been a good amount of playtesting done by the community and I’ve seen videos of the game running well on YouTube, so it can be made to run well, it did not manage that on my system. Instead it coughed, wheezed and waddled along like an elderly asthmatic badger. As such, it somewhat killed my interest very early on. Still, I can only review what I experience. Curiously I found that changing the graphics settings did nothing to the speed it ran at, but did make the graphics a little more attractive and detailed. Woo, shiny garbage!

Visually Overgrowth looks all of it’s 9 years, and not in a good way. Despite heavy grass cover of some of the more pastoral sections, the world does feel rather empty. Townships feel lifeless, bar a few bits of foliage, some stacked boxes, and – for some reason – rugs in the streets. “Gosh, this town of endlessly repeating cobblestone texture is looking a bit bland. I wonder what I can do to spice it up? Ah, fuck it. I’ll just shove down a few rugs, it worked in the living room, right.” Bless the dev, I know I couldn’t make anything even remotely this good, or good looking, but I’m not the one selling this game.

The screen is usually found uncluttered by things like useful information of any sort. Turner’s health is best determined by how smeared with ketchup they look at any moment. Only the occasional button prompt near the beginning advising of the controls and some minor tips upon your death. These are presented in fairly plain white text that feel a little place-holdery. Considering the amount of time spent on this game, it’s a shame that there are these presentation hiccups that leave a sour taste in the mouth.

According to the product description, Turner is a lightning-fast acrobatic ninja rabbit. According to me, they’re a wobbly rag-doll that falls to a pathetic physics heap on contact with enemies and is prone to sliding for hundreds of feet if not impeded by a handy building or rock. Choose to go in all… er… feet blazing, or stealthily sneak up to your enemies, choke them out and deposit them off the edge of a nearby cliff.

There may be no loading time if you die and need to restart a section, but there are some fairly extensive loads between levels that do rather drag on in the early sections of the game. Here’s a village, kill that bunny and mayyyyybe that bun over there. LOADING TIME (one last call for alcohol…), plot, plot, plot, kill 2 enemies, MOAR LOADING, “look yonder, a random structure with a fire and some boxes nearby”, you may now kill 5 enemies, “one order of loading, extra plot, hold the mushrooms”, next up jumping puzzle. Stop it. I can only get so moist. No seriously, the excitement is just too much. Help me, I’m drowning in my own knickers.

Controls are ok. I went with my 360 pad for this review as I just prefer third-person games with a pad. For some reason most of the controls are on the shoulder buttons/triggers. Attacks on right trigger, right bumper to jump, and the left side for grapple and roll. Sadly, the game only offers partial controller support, so you can pause but you’ll need the mouse to navigate menus.

Now fine, Turner is a rabbit, so sure, they jump high. I get you. However, the physics are comedic in their low gravity nature. It’s not quite Goat Simulator, but it often feels like your character is one heavy gym session away from getting aggy at a passing sparrow and just headbutting it (stay tuned for the third instalment in this series where a steroid-fuelled Turner leaps out of the atmosphere and freezes to death in the void due to an argument with a pigeon, expected 2045). I perhaps spent more time that necessary performing kicks and somersaults off of flights of stairs, while still getting a safe landing. At which point, it was more like Tony Hawk’s Pro Skater 1 + parkour + furries, and actually, I feel like that would have been a better game. There was also fun to be had carrying fallen enemies to the nearest cliff and kicking them off. Pro tip there, if you ever end up getting this accidentally in a bundle and figure you’ll try it out anyway, one very bored Thursday lunchtime when you’re off sick with a cold (*cough cough* comedown *cough*).

There’s community mods apparently, and I think it’s telling that the one I see advertised most is for optimising the grass and promising to restore a minimum of 15fps *audience make a collective “oooooooooOOOOOHH”*.

There you go, I can’t bare to think game about this anymore.

Pros:

  • It’s not entirely ugly.
  • There’s fun to be had fly kicking enemies in the face from half a mile away.
  • It’s got bunnies, and that means bunny ears *wistful sigh*.
  • It uninstalls, fairly quickly.

Cons:

  • The screaming in my head that happens whenever I think of this now.
  • World feels rather empty.
  • Textures aren’t great.
  • Feels rushed to release.

Final score: 2/10

Overgrowth is now available on PC, Mac & Linux.

Available from the Humble Store.

 

A Hat in Time – What do yer have to say for yerself, CUNT?!

A Hat in Time is a new 3D platformer reminiscent of N64 classics like Banjo Kazooie & Mario 64, created by Gears for Breakfast, and releasing 5th October 2017.

The game follows the character of Hat Kid, a small person with a fine taste in hats and spaceship design. Our adventure begins with our protagonist passing over a strange planet. A balding individual with a curious accent demands a flying boat tax. Cue some destruction of property and all your precious fuel (time pieces) being blown out of the window and sprinkling the planet below.

Almost immediately you’re introduced to fur-faced Little Red Riding Hood, Mustache Girl along with more of the curious and gruff Mafia.

I’ll be up front, I Kickstarted this game, I also got a review copy, so… do what you will with that information.

Now, crowdfunding for this game ended in June 2013 and delivery was estimated to be February 2014. Clearly, we’re a teensy bit behind schedule. However, Gears for Breakfast, have been nothing but transparent – as far as I could tell as a backer – with regards to what they’ve been doing with their time. My inbox has pinged with fair regularity regarding the progress, and I’ve always been happy with what I’ve seen. Perhaps things were different for those more closely following the project, those who bought in to get Alpha or Beta access, but I couldn’t say.

I’ve been pretty lucky with Kickstarters, all the games I’ve backed have actually come out, some of them were even good and worked on my system. I’m happy to say A Hat In Time ran perfectly. The one issue I encountered was patched out the day after I ran into it, and well before release.. No complaints there. The same, however, could not be said for another 3D platformer that came out this year.

I’m talking, of course, about Yooka-Laylee. The “Rare-vival” game by Playtonic. A group of former Rare staff. Firstly, that game featured a bug that meant that I couldn’t even play it for about a week after release, and even then it was by copying someone else’s save file over with the first section completed, not through a patch to actually make it work. The game was pretty boring and in many ways and felt like a naff re-skin of Banjo.

Before I get anyone jumping in saying “you probably just never played the classics, Banjo/Mario 64/Spyro” I did, I loved them, even when the camera controls made me want to hang myself with a controller, I loved them. Yooka, was just not that interesting. A Hat In Time, is that interesting. It’s pretty, it controls really well, it runs well, I wasn’t fighting the camera, the enemies are well designed and interesting, the music is delightful and the level design is wonderful.

Hat Kid’s ship serves as the main hub for the game and as you recover more time pieces, you can access new areas. Each world, or chapter, features a number of individual levels. some of these are played out in modified versions of the same location, while others are more complete levels in themselves. Mafia Town – the first world – for example, is played exclusively in the large open town level. This is modified later when it becomes flooded with lava and you must carefully make your way around to turn off giant faucets.

From the second chapter onwards, level design is much more varied. A mixture of finding key items, pure platforming and tricky but fun boss battles. The second

As is typical for the genre, there’s plenty to collect, from the basic gem currency, to safe codes, artifacts, yarn, and more. With all this, there’s plenty of reason to dive back into areas. Thanks to the way most of the worlds are laid out, you can find the rest of the collectables in any variant of the main area.

As the game progresses you encounter more types of yarn, allowing you to sew new hats and unlock abilities. You start with the stylish and fancy purple top hat that Hat Kit is usually shown in, but will quickly find enough material to sew a shiny new speed hat. This allows you to run like the wind, well… jog like the wind.

In addition to hats there are badges to be bought from a mysterious figure who looks like the spirit of an Ubisoft launch day (you’ll know who I mean when you meet them). Just hand over the required number of gem pons and you can adorn your hats, allowing yet more abilities. Examples Include an upgrade to the speed hat that lets you ride around on a cute little moped and another that lets you fire a beam of energy from your umbrella.

When pre-Alpha footage was shared along with the Kickstarter, the game already looked pretty good, but 4 years in, it’s shined up beautifully. The levels are large and interesting, what you’ll see is bold, bright and colourful, and scenes are well dressed.

As mentioned before, the music is a delight. It’s exactly what one would expect from the genre. From the bright and cheerful electro capering Mafia Town, to the spooky ambience of Subcon Forrest, and driving metal for the boss fights. These aren’t too obtrusive or repetitive and that is particularly important when you’re struggling with an area (not the game’s fault, I’m just not great at speed and precision sections).

I played all the way through with my 360 controller and found it very comfortable and intuitive. However, for the sake of review I tried out keyboard and mouse. It was far less fun. Though still manageable, finding important controls on left shift and control while moving with WASD, did not make for a fun time. At the time of writing, there is no option to redefine keys.

Overall, I had a lot of fun with this, and while I managed to get through the bulk of the game in about 12 hours, I’m keen to get back in and gather up the last few time pieces and see what else this gem has to show me.

If you’re looking for a good blast of 3D platforming nostalgia that still has something unique to say for itself, you can’t go far with this cute and vibrant new edition to the genre.

Pros:

  • Pretty
  • Fun
  • Great music
  • Nice level design
  • Good Variety

Cons:

  • The C.R.O. agents were rude about my CUNT
  • I could not beat that final boss on Subcon Forest
  • Felt a little short

Final score: 8/10

A Hat in Time releases 5th October 2017 on PC, Mac, Xbox One & PS4

Available from the Humble Store.