
I don’t quite know how it happened, why I let it happen, or if it could happen again, but fuck me, I got rinsed.
The other day a shiny trailer popped up somewhere or other, licked a finger and started stimulating the Lisa Frank receptors in my brain with bright colours and cute characters. That was the launch trailer for Staxel, a voxel-based farming game with crafting and building mechanics. There’s full controller support, it announced. There’s cat people, I discovered. It looks like a unicorn puked on it, I noticed. So, I checked the reviews and found them to be mostly positive. Not everyone’s cup of tea, but then neither am I, so I can relate. I had the cash spare so I grabbed it.
Here now are my findings after too long to request a refund for Staxel.

You begin your journey by designing a character using a fairly basic set of prefab parts. You can be all sorts of adorable and have most of the important styles of anime hair. You can be a cat person, which naturally, I chose.
Having fashioned a green-haired, purple-clothed, cat girl with a side fringe, I headed out into the world.
I found myself in a run-down house, with an awesome, nerdy looking person called Farm Fan, ready to show me the ropes. While I usually prefer to be the one using the ropes on others, I was taken enough with her style that I was willing to hang out and talk shop *ahem*.
For the next bit it was all pretty standard farming sim stuff. Learn to prepare the earth, plant seeds, water them. At this point, it’s basically a first-person 3D Stardew Valley or Harvest Moon, very familiar and easy to manage, but explained well enough that someone new to the genre could find their way in.

After a while, you’re escorted off to town, to meet some of the residents and learn how crafting works. And this, for me, is where cool idea, became frustrating annoyance.
You’re charged with building a barn, so that you can adopt some cows. First off you’re given a sign post, which states what the building is and what it’s requirements are. The only real requirement for a barn is that it mostly fits inside some sparkling 3D guides (toggled from the signpost), and that it contains some specific items (a roof and some troughs for animal feed). You can confirm that a building project is complete by checking the sign, which will tick off items as you add them.
Well that sounds simple. Oh bless you, my sweet summer child.

The fundamental thing about Minecraft is that you build stuff out of blocks. Largely, these blocks are easy to make. Or at least the most basic ones are. Staxel chucks all that in the bin, sets fire to the bin and then laughs in a terrifying fashion. Too loud, and too long. Is that a tear in Staxel’s eye as it laughs and laughs while smashing its genitals into a Lisa Frank binder with a rainbow cat on it? Hard to say, and I don’t want to get too much closer.
Rather than clicking on a crafting object, entering a simple GUI and throwing things from your inventory in set shapes to fashion the things you need, Staxel wants you to put things on the crafting tables by hand. Need wood? head out, find a tree, cut it down (at least cutting the bottom will make rest collapse, rather than defying gravity like in Minecraft). Take your raw wood (*snigger*) off to the building centre in town and use their saw table by putting wood from your hand, onto the table and then activate the saw. From here it will keep going until it runs out of wood or you stop it and grab your freshly hewn lumber. Because the saw table is good and the others – which make you craft one unit at a time – are awful and should learn by saw table’s excellent example.
Now we need some blocks of wood, to do this we’ll need 2 x glue, 1 x nails, and 4x lumber we made and pop it on the tiling table (not the assembly table, that’s different). You’ll need to buy the glue and nails from the building centre (so luckily you’re already there). Once they’re in place, just click the table and it will fashion you 10 blocks of wood for building. It’s not exactly punch tree, wood into crafting slot, pop out some lumber to use for building.

During this process, it becomes apparent just how clumsy and unhelpful this method of putting things from your hand onto the tables is. First off, if something’s in your main inventory, rather than your hot bar, you’ll have to move it there first, so you can put it on the table. This makes the whole process unnecessarily laborious, in a game that is already plodding along.
Tutorial’s over, fuck off.
With the barn built, I was awarded two cows and a tool for milking them. From this point, the explanation is over and it’s up to you to work out what you do (or not). Sure, fellow cat person asked me about building a fishing spot, and the mayor wanted me to build a house so someone new could move into the town. Given how I was already hating the crafting, I was hoping I could enjoy the farming for a while instead.
The problem here was that I didn’t have much money, I didn’t really understand what how to sell things for cash, and at some point my hoe just went missing, and I have literally no clue where it went.

Back to the shop, back to buy another hoe. Hopefully I can keep my cat and cows fed while my crops grow, or else find some way to sell the one thing I do have lots of (wood/lumber).
The problem is that in a farming game, selling your crops should be super easy. It’s been easy from the dawn of farming sims. There’s a bin on your farm, that you throw stuff in and someone grabs them in the evening and gives you cash. Not so here. Staxel wants you to get your saleable goods in your hand, put them down on a ‘sell’ bin in the market, in town, and then move down slightly and click on the bin to sell the item. Here again, this becomes a pain, when you have lots to sell. It’s got to come out of your inventory, onto your hot bar and then into the bin and then click sell. I guess it will stop you accidently selling too many things, but still, it’s annoying as hell and only bringing me closer to giving up.
One thing I’ve always struggled with in these games, from a stress perspective, is not having time to get everything done before the sunsets and stamina runs out. Luckily, Staxel doesn’t do short days (they’re almost twice the length of Stardew Valley’s), or a stamina meter, or mobs. All this should lead to a more calm and cheerful experience, but it’s not. Staxel is just frustrating in so many little ways that make me want to give up in despair.

(I know I’ve mentioned Stardew Valley a lot in this review, but it’s the gold standard of modern farming games so it’s going to have to come up some more. Soz not soz.)
SV starts you off with the humble parsnip. You clear some space, turn the earth, plant seeds, and water them. Four days later, you have something to sell.
Staxel starts you off with a beetroot, just one. In the tutorial, you’re told to find a clear space, hoe the ground, plant the seed, and water it. However, the tutorial then says that for the sake of understanding the process, they’re going to give you a magic jar of stuff to make it grow instantly, so you can learn to harvest. While I get the need to show the whole process early on and shortening it can be a good idea, what’s not clear until you start farming for yourself, is that these things take 8 days to grow normally(about 2.5 hrs of game time). That means that – while you should always give these things a decent amount of time before saying, “this isn’t for me” – by the time you’ve finished your first harvest, you’re already outside the refund window for the game on Steam. Furthermore, that’s 8 days of trying to make money to do something else while your crops grow so that you have to find something fun to do.
Until you get your first couple of harvests out of the way, you’re going to have to spent a lot of time pottering about the farm, then running to town to sell, talk, buy essentials to make things, or use the crafting tables in the building centre to process items. While town isn’t far away, it’s just such a constant need that it becomes a massive pain in the bum. Especially if you forget something at home.
Speaking of leaving things at home, I’d best mention storage. Chests are a common choice to both MC and SV. However, Staxel favours shelves and tables. Luckily there’s a starter shelf at home for you to dump things on, but once again, it’s a case of needing things on the hot bar to put them on the shelves in the first place *wails like an injured penguin*.

Something that I didn’t notice anyone in town explaining, was that there are special events. Not only did they not mention them before they happened, they weren’t always clear what they were about when they happened. My first encounter was seeing a bunch of what looked like partially built houses suddenly appearing in the weird field of storage bits (it looks like an abandoned market that’s fallen into disrepair) on the way to town. The first day, I assumed they were maybe going to be finished building’s later. However, further inspection revealed that they were actually portals to other worlds/areas.
I’ve been through each of these portals and while the change of scenery is nice, I’m a little wary of touching too much, as it’s been made clear by the villagers that if you take things from them that don’t belong to you, they’ll stop using the spaces/buildings. So, do I start taking the cool looking scenery for my home? Do I enjoy it as a weird new place to explore? Does anything happen in here or is it just there for the sake of being a different place? I have no idea, and as you can probably tell, I’m reeeeeeeally struggling to care at this point.
Staxel has just left early access and I’m not sure what it looked like before, but as it stands, it feels like a very pretty, but ultimately empty experience. Maybe if the crops were a little quicker to grow, if the days were a little shorter (or you could go to bed early to skip some time early on), if the crafting was less of a chore, if I had some idea where to look for fetch quest items, of if the quests could provide more info about where to find critical recipe ingredients (“you need two of these beetles, they hang out up trees and look like this” or something so you’re not just wandering round grabbing every innocent insect in the hope this is the one), I’d be writing a more glowing review, as it stands, it feels like unfinished, unintuitive, technicoloured unicorn shit.

I tried, but I’m done.
Maybe they have a roadmap for their future and a year from now it will be good, but right now it’s annoying shit that doesn’t even have a proper wiki to explain itself.
No, I don’t know where your blue socks are. If that’s your whole life ruined, fellow townsperson, you have bigger problems than cold feet.
Pros:
- Colourful.
- Cat people.
- Mod and steam workshop support.
Cons:
- Lacking substance.
- Took so long to fully show its colours, I missed the refund window.
- Needlessly obtuse at times.
Final Score: 4/10