Image shows a small fishing boat on still ocean. The sun is low in the sky and directly in the centre of the image. To the left, white clouds and darker, grey clouds are to the right. In the centre of the image the word "Dredge" is shown in a sans serif font.

If you’re anything like me – always wondering about the ultimate hug – it can be easy to get hung up on tentacled creatures (yes, I do mean cephalopod arms, you’re very smart for knowing the difference. Have a mackerel cookie and go sit in the quiet area). However, there is much variety in the unusual beings which live beneath the rippling surface of the vast oceans.

In Dredge, you play the part of a fisherman who awakes on the shore of The Minnows with no memory of your past, and no sign of the vessel which brought you to that place.

Fear not (at least, not yet), for the mayor arrives to offer you a new vessel at a very reasonable rate. For every fish you bring to the town fish monger, you’ll get your fair pay, less a small deduction against the cost of the boat’s purchase.

This isn’t a Tom Nook situation, the mayor isn’t interested in keeping you in debt in perpetuity, in fact, in as little as three days, you’ll be the sole owner of your very own fixer upper. Even before your debt is paid off, you’ll gain access to the shipwright who will sell you upgraded engines, fishing rods, trawling nets, and lights. Not only that, but once it is all yours, you’ll have the opportunity to expand the capacity of your craft in each of these categories, as well as the overall size of your cargo hold.

Background is a fishing village, many of the houses have lights on. There is a fishing boat sitting at the dock to the left of the image.
Superimposed over the top, is a middle-aged white man wearing a black top hat, suit jacket and trousers. He has a white shirt and a blue tie.
A text box is at the bottom of the image and reads:
Mayor " Completely normal around here, and nothing to worry about! With a good night's rest (this word is highlighted in teal), you'll be right as rain by morning!"

The hold is represented by an awkwardly shaped grid which you will need to carefully arrange to fit not only the essential workings of your ship, but your catch, any sunken treasures you dredge up (hah, said the thing!), upgrade materials, as well as any other cargo you may see fit to ferry around.

The method catching of your picean prey is pretty typical of fishing minigame fare: tap a button as a dial spins around and time your presses to the highlighted areas. Do well enough and you make your catch. Hooray.

I hate fishing minigames. I have hated them in so many different game and am often grateful when the rewards of such are not mandatory for completion of the narrative. I’ll look for mods to remove them entirely, I’ll beg someone to do it for me, and I’ll just give up and write the whole thing off as personally impossible if that’s the only option..

In the middle of the screen is a top- down view of a fishing boat near some disturbed water. To the left is a silhouette image of a fish which is surrounded by a thick ring. At three points around the ring are green, highlighted areas showing where the player needs to press the X button to pull up the fish. To the left of this is a simplified image of a fish on a line, showing how close to the surface it is.
To the right of the screen is a grid image of the boat itself. At the top of this display are 3 boxes for damage markers and within the grid are a fishing rod and the ship's engine.

Maybe it’s the ADHD, maybe it’s my motor function issues, maybe my brain is being interfered with by an alien ray designed to make me struggle with them as a warning from piscine beings from across the cosmos to leave their distant, digital kin in peace.

With that in mind, you may wonder why I would bother even picking up a game where the whole concept is 8-12 hours of fishing minigames tied together with a cosmic horror mystery, ill-fated lovers, and an occasional squelching package delivery service plot.

If you answered “cosmic horror mystery”. You get a (probably not cursed) gold star I found in a shipwreck, one stormy night, just as the fog rolled in and the reaching, shimmering, crimson lights attempted to take me in their haunted embrace from out the dark. While the fish in my hold seemed suddenly to be carrying more than a strong odour and damp regret at the decisions which brought them to this assured end.

Also, it was pointed out to me that there are accessibility settings to make the fishing more manageable. From the options menu on the title screen (or at any time during play on the pause screen), you can go into the accessibility settings and turn on a “relaxed fishing mode”. If you don’t press anything, the fish will be very slowly reeled in. If you take a stab at the quick time event anyway and press at the correct time, you’ll put a big dent in the distance between your prey and your reel. Meanwhile failed attempts will stop you dead for a few seconds. And that… could get dangerous.

Image shows a dark red menu screen. There are options for Emphasis Colour, Positive Colour, Negative colour, Important Colour, Relaxed Fishing Mode, Radial Menu Mode, Motion Smoothing, Turning Deadzone, Confine Cursor, Chromatic Aberration, Popup Duration, and Text Speed.

You see, time in this game runs on Super Hot rules. Move the boat, clock starts running. Do some fishing, tick tock. Install a new engine, that’s four hours you’ll not see again.

Day dawns at 6am and the ocean seems relatively safe for maybe the next 13 hours. As the strain of your solo sea scavenging begins to take its toll, the thick fog rolls in and cloaks the small, jagged rocks which invite you to fall and die, like the sun’s light.

With the lamps of the early game, you’ll need to move very slowly around most harbours as treacherous rocks will only be rendered at all as the weak light touches them. In fact it doesn’t matter how good your night vision is, or how well you know the area. Some rock only come out in the dark of night and will only be visible once your faint lights touch them.

Without a lot of upgrading, your hull won’t take more than a couple of hits, and if a crash is hard enough, you could be taking multiple hits at once.

Damage to your hull is marked as an unusable spot in your already limited grid. If that despicable red X is over your only rod, you won’t even get any prompts during the catching minigame, you’ll just have to wait a painfully long time to reel anything in.

Image shows the shipwright menu. To the left is a mostly empty grid. In the top left are four lights for sale. The top of this menu shows tabs which can be moved to using LB & RB buttons. The other tabs are marked with a fishing rod, a propeller, and a fishing net.
In the centre of the image is the shipwright. She is a black woman, maybe 20-30 years old, wearing black dungarees and a white, short sleeve shirt, and holding an adjustable wrench. Her shoulder length, black hair is held back by a white scarf.
On the right is a similar menu to the left side, showing tabs for Cargo, and Storage. Beneath this are the damage markers, the first of which is filled in. Below is the oval shaped grid which shows a fishing rod, engine and a red x to show where the damage is within the ship.
At the bottom of the screen is a text box which reads:
Shipwright 
"Take a look 'round. Just remember - the bigger the equipment, the longer it takes to install (this part is highlighted in red). So plan ahead."

If it’s on one of your engines, you could be stuck limping along at low speed on one engine, and just maybe, further out to sea that you might be able to safely make it to port before sunset.

Perhaps worst of all, if you had a precious treasure or even a fish in the spot where the breach occurred, that item is gone for good.

This fragility inspires careful rudder work and a weather eye on the all to swiftly passing hours. Even so, a very reasonable fear of what moves in the dark will not avail you when the fishmonger presses you to seek more elusive prey for his special orders. There are some deep sea dwellers, which only can only be sought under the pale light of the moon.

You’re warned early on that the night is perilous, but still, the big bucks which will grant you greater freedom upon the waves, are only given to those who brave such dark waters.

An extra hour here or there isn’t so bad. Soon after midnight though, whether through exhaustion, painful solitude, or unspeakable forces beyond the comprehension of fleshy mortals, you may start to see things. Are there moving lights over there? Above or… perhaps below the water? Where are you? You were sure you were so much closer to port, but did you get turned around in the dark? Your eye (just the one, which sits beneath the clock at the top of the screen) darts wildly back and forth in panic, unsure of what is reel and what is or imagined.

I won’t spoil it, but things get weird out there and I do not recommend it if you value your vessel or your life.

Along your journey, you’ll catch many different types of fish, each will be catalogued in your encyclopaedia. Incomplete entries will tell you in which regions to search, what manner of equipment is required, and even the time of day they can be found. If you’re a completionist, there’s a satisfying amount of sea-life to seek. Including rare and exotic specimens and even the twisted aberrations.

Image shows same fishing UI as mentioned above for catching fish. However, this time the silhouette on the left is not a fish, but a sparkling ring. Instead of a single ring around the item, there are two concentric rings which have small black chunks taken out at uneven intervals. A small white arrow at the top of the outer ring shows the current position of the cursor.
To the right of the screen shows the ship's cargo hold. It contains many fish as well as two engines now and a two different types of fishing rod. In the centre of the hold is a fish which is highlighted in dark pink. I has yellow scales and 5 black eyes.

Speaking of which. Every now and then you’ll be fishing a well stocked spot, pulling up minnow after minnow. It’s not until one comes up with a few too many eyes; pulsating, bulbous protuberances; or teeth where they’ve no right to be, that you start to gain an understanding of the sickness beneath these waves.

Each entry in your encyclopaedia has a corresponding aberration or three. While these will fetch a greater price from the fishmonger, they may also have uses in other ways (which you’ll have to find out for yourself).

An open book shows a large flat fish on the left page, which is marked as "'#5 Gulf Founder"
Below the image is the type of water it can be found in (shallow), the number caught, a description "a pathetic, cowardly bottom-dwelling fish."
Below this is a section highlighting the area and time of day it can be found, the type of rod/net/pot needed to catch it, the average sell price, and the largest recorded catch. Below this is an area marked "aberrations:" and two greyed out areas, each with a ?
The right hand page shows a mostly empty entry as this fish is not caught. It still shows when, where, and how this fish may be caught.

Along your journey you’ll find various books to read. From your onboard bookshelf you can select an unread edition which your character slowly works through as you go about the usual business of travelling and fishing. Each volume unlocks a bonus for things like fish stock depletion, better deals in shops, and increased movement speed.

Most books are given as rewards for completing missions for folk you meet along the way, so it’s worth checking your quest log (here labelled as “pursuits”) to see if that belt buckle you just found is someone’s long lost memento before you try to sell it off to the trader for a few bucks.

It’s all well and good that your character gets some reading time in, but if you, the player, want some stories of your own, you’re not restricted to the peculiar denizens of the islands and/or fellow folk who float along who you pass along the way. Throughout the world a number of messages in bottles can be found bobbing in the brine. Each combining into a potentially missable mystery of their own. In fact, in my playthrough I had seen one of the game’s two endings before finding the final piece of this tale.

Image shows the sun rising above the treeline of a small island ahead of the fishing boat. The island has many fir trees and a small harbour village. The sky is warm and orange, while the sea in the foreground is dark and blue.

The art in Dredge is very reminiscent of games like Dishonoured or Disco Elysium characters are painted with thick brush strokes, and often in a cold and bleak colour palette, with somewhat exaggerated features. The world at large is often similarly stormy, and the weather seems to worsen as you progress through the narrative. That said, the sun rises are quite beautiful, and clearer days do much to lift the mood upon the wide ocean.

When the world grows darker, and in such areas which lie permanently swaddled in gloom, you may catch sight of the beauty beneath the tides. Gently waving sea weeds, eerily glowing corals, and even the ominous, ruby glow of volcanic fissures which scar the ocean floor like frozen bolts lightning. This is a strangely beautiful world.

Dredge is a fascinating tale which is well told and deeply engaging, even for those of us who usually detest the mechanics of the average fishing minigame. While it may seem like a shorter experience at around 8-12 hours, the core narrative never outstayed its welcome. Once both possible endings have been experienced, I think you’ll agree that the game is exactly as long as it needs to be.

If you’re aiming for 100% completion you’ll have plenty to keep you busy for probably in the region of 30+ hours as you fill every encyclopaedia entry; complete every quest; research every rod, net, crab pot, and engine; as well as finding every hidden item scattered around the many and various islands.

The sea is calling collect. Will you accept the charges?

Dredge is available now on PC, Nintendo Switch, PS5|4, Xbox One, Xbox Series X|S

Pros:

  • Fascinating story
  • Accessible core mechanic
  • Beautiful artwork
  • Fun upgrade system

Cons:

  • Pause menu is a little cluttered

Final Score: 9/10

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