Quick note: I’m reviewing the Chr***mas edition of Patchwork, because that’s what came in my Zatu new release box at the end of November. However, I have a lot of trauma around the holiday so I’m just going to call it Patchwork for 99% of this review.
Patchwork is a charming little puzzle game by Uwe Rosenberg for 2 players and takes about 30 minutes to play. Like a lot of Rosenberg’s games, there’s plenty of poliminos to place (I won’t kinkshame, I love a bit of Tetris myself).
Each player takes a 9×9 quilt board, a matching player token, and five buttons as their starter funds. The spiralling time board is placed in the centre of the table and the polimino patch tiles are randomly placed around it in a circle. Next players locate the 2×1 tile and place the marker token ahead of this in a clockwise order.
The first player will pick one of the three patches ahead of the marker to take. They then move the marker to that position and pay for the tile, which has a cost in time and buttons. Buttons are paid straight to the bank and time is paid by moving along the time track, the number of spots shown on the tile. The player who is furthest back along the track will always be next to select a patch to sew.
This leapfrog method really helps to balance out play. If someone gets in a lucky position and gets a high value patch, they may find themselves waiting to move ahead while their opponent gathers up smaller tiles needed to fill in awkward gaps. It forces you to look ahead at the rest of the board, as well as considering the three tiles you can choose on your current turn. Set up just right and you could position yourself ideally for several turns.
Patches come in various sizes and shapes and some will show one or more shiny gold buttons. The time board also shows buttons at various points along the route and passing these will allow you to score based on the number of gold buttons shown on patches you’ve already sewn to your quilt.
Alternately, on your turn you can move to the position directly ahead of your opponent on the time board. In this way, you earn a number of buttons based on how many places you travelled. As such, you never have to worry about running out of funds to buy more patches. However, that time is always ticking down and empty spaces on your board will cost you two points each at the end.
Speaking of which, the game ends when one player makes it to the centre of the time board. Final scores are based on the number of buttons you have earned minus any deductions for uncovered areas of your quilt. There’s also a bonus of seven buttons for the first player to fill a 7×7 area on their quilt.
While Patchwork could seem like a simple game for kids that you could easily dismiss, it has the potential to be not only a spacial awareness puzzle, but a mind game with your opponent about when to move forward, when to take a tile based on how long it will take you to sew, and when to just dive in and grab a patch that will give you a regular income of those shiny gold buttons.
The tiles and boards are a lovely thick cardboard, the tokens are all wood, the box isn’t excessively large, it’s a lot of fun, easy to teach, easy to set up and tear down. I have really enjoyed my time playing this game and look forward to getting the review photos out of the way so I can just change the box to say it’s the Unicorn Dance Party Edition (it’s a far superior winter festival. Don’t @ me).
Okay, time to grit my teeth and just get on with mentioning the differences between this and the standard version of Patchwork.
This festive edition features gold buttons instead of blue, the colours are a bit more vibrant, the patches look more like wrapped gifts tied with string (to heck with trying to wrap most of these shapes!), the marker token is a red pine tree shape and the other tokens are gold and silver… oh, and it comes with a T shape cookie cutter (for some reason. Maybe gingerbread. Sure, let’s say gingerbread).
- A little deeper than it looks.
- Vibrant colours.
- It’s got the word Chr***mas in the title.